Oguzhan Selcuk Bulbul About Me

I am Oguzhan. In reality, my full name is Oguzhan Selcuk Bulbul. You can call me Oguz for the short version or Oz for the shortest!

I like to define myself as an indie maker. I am doing my own projects most of the time right now. But I study English at the university. I never worked as a teacher except for the internship. I did my internship at a primary school, where I taught English to 2nd and 3rd grade children.

While I was a teenager, the internet interested me more than anything. I want to build websites, animations, applications, and games. We were using some shitty web page builders (not even close to WordPress or Wix), and in that time we were adding weather information, currency information, snowing effects, and others to our websites for some mysterious reasons.

Also, I learn Adobe Flash. Huh! Who remembers now? I did so many drawings, stick man animations, and small games with Flash. And learn ActionScript 3.0 and PHP as my first programming languages. Unfortunately, we are not using Flash anymore, but it helps me meet great people during those times.

I made a bunch of websites with PHP. I use spaghetti code, CodeIgniter, Laravel, and WordPress. Most of the time, I earn my living with WordPress. Yeah, I know some people don't like PHP and/or WordPress, but guess what? There are millions of businesses in that category.

Lately, I have learned about Svelte and Svelte Kit. Switching from the PHP side to that side. My project stack is mostly like this: Svelte Kit and PocketBase. Am I happy with it? Yes, most of the time. Am I recommending it? Absolutely!

Time flies. And life brought me to the Phaser world two years ago. Because I still want to make games in addition to my other projects, I look for game engines. There are big players like Unity, but I don't want to spend my months just learning new programs and programming languages. So I continue with JavaScript and Phaser JS as game engines.

It works pretty well, actually. I didn't get any complaints about my game's performance, so thanks, Phaser. And I found my first job as a game developer. After that, it's time to learn Unity as well. So, beside Phaser, I started to learn Unity. Now I am making games beside webapps.

Let's see what happens in the future.